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 Legion Darts Thursday Rules

 

Mixed Darts




BASIC RULES


The Legion prohibits the wearing of sandals and food and drink from an external commerce.



  1. Each week, 6 games will be played, with Game 6 being a double-in game.

  2. A team lineup is decided at the beginning of game 1. The rotation can be different from week to week.

  3. Each team will consist of 4 players when possible. When a player is missing, a spare will be assigned if available. If no spare is available, a dummy will be used when there is an uneven number of players on both teams.

  4. When a team of 3 or less players plays a team with 4 players, the team of 3 or less will be required to record a spare or a dummy in order that an even number players on both teams. When a spare is not available, a dummy will be required for each missing player on the team or to make the number of players on each team even.
    i.e. When team A has 3 players and team B has 4 players, then team A must add a dummy to their list.
          The number of players on each team must be equal

  5. The spare(s) and dummy always start game 1 at the bottom of the list of regular players and the dummy follows any spares. The spare will rotate with the regular players. The dummy does not rotate, staying at the bottom of the list through all games.

  6. The dummy will have a constant score of 26. The dummy stops scoring once the team's score is under 100.

  7. Each game starts from 501. The teams will diddle to determine which team starts the first game. The losing team of each game after will start the following game until game 6 (see below).

  8. For games 2 - 5, the teams will rotate players in order of the lineup in game 1. The first player throws first in game 1. The second player will throw first in game 2. The third player will throw first in game 3. The fourth player will throw first in game 4. The first player will throw first in game 5.

  9. In game 6, it is necessary to double-in to start the game. The teams will try to double-in starting with the second player who played in game 5. Once a team player has doubled-in, that team may start scoring. The opposing team must also double-in and their game will only start once they have doubled-in.

  10. In the instance where both teams are at double one, each player must have 2 attempts to double-out. Once all players have had 2 attempts, then the teams will throw three darts to try to double-out.. Once both teams have had two attempts per player at three darts, then each player will throw a single dart at the bull. The closest to the bull will record the win and the finish will be recorded as a 2.

  11. When the score is above 99, if a player shoots a 0 score or busts the attempt, then 0 must be recorded as their score, not a line, a blank box or any other figure. When a score is omitted from the score sheets, a 2 will be recorded for their attempt.

  12. The name of the person who finished a game and his full finish score must be written on the score sheet for each game. When no score is provided, the default score will be 2. Should no name or score be provided, an attempt will be made to find out who the finisher(s) were and a default of 2 will be given as a score.

  13. When a game is finished with a Double Bull (50), this should be noted at the bottom of score sheet. Write the full amount of the finish but note that the double out was a 50.

  14. Please put one line under the score which brings the team under 100 and only one line, no other lines on the score sheet.

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